Flexible audio partner

More audio
capacity.
Without more
overhead.

High-end audio post-production, editing and production support for games, media, AI and content-driven companies.

Founder experience

Built on 10+ years across games, broadcast, AI and media.

Luke May's professional experience includes work with and on projects connected to:

SIDEGoogleGlobalTileyardITVExtreme Music
  • 10+

    Years experience

  • 50+

    Trusted clients

  • AAA

    Games experience

  • Scalable

    Teams & workflows

  • Remote

    Global delivery

  • Games
  • Broadcast
  • AI Audio
  • Media
  • Music Catalogues

Built on 10+ years of professional audio experience across games dialogue, broadcast, music, audio post-production and AI audio/data delivery.

Capabilities

Specialist audio work, delivered to specification.

  • 01Games / Broadcast

    Dialogue editing, cleanup & restoration

    Batch dialogue editing to a defined spec: noise and artefact removal, mouth-noise cleanup, consistent levels, clean handles and predictable naming. Ready for implementation, not rework.

  • 02Throughput

    High-volume asset preparation & versioning

    Thousands of files handled with the same discipline as one. Timed edits, stems, alternates, region variants and format conversions tracked line by line.

  • 03Delivery

    Audio QC, file validation & technical delivery

    Sample rate, bit depth, loudness, channel layout, naming and metadata checked against your delivery spec — with issues reported clearly instead of silently passed downstream.

  • 04AI / Data

    AI voice, speech & audio-data post-production

    Engineering-grade preparation and QC of speech and audio datasets: segmentation, cleanup, consistency passes and spec-driven output for training and evaluation pipelines.

  • 05Media

    Broadcast & media audio post-production

    Edit, cleanup, mix support and loudness-compliant delivery for programme, promo and branded content — to broadcaster and platform requirements.

  • 06Music

    Catalogue mastering, restoration & versioning

    Digital catalogue work at scale: restoration, mastering support, edit variants and consistent multi-format delivery across long release lists.

How we work

Three ways to add capacity.

Model A

Embedded Support

One experienced engineer, inside your workflow.

We work to your naming conventions, tracking sheets, tools and review cycles. Low onboarding overhead, senior judgement from day one.

  • Your pipeline and protocols
  • Direct comms with your leads
  • Weekly or milestone cadence

Model B

Managed Work Package

You define the workload, spec and deadline.

Candy Pop owns completion. Scope is agreed up front, progress is visible, and delivery arrives QC'd against the agreed specification.

  • Fixed scope and deadline
  • Ownership of QC and delivery
  • Clear technical reporting

Model C

Scaled Team Delivery

More hands, one point of contact.

For volume or compressed timelines, Candy Pop coordinates trusted engineers, allocates workload and runs consistency and QC passes across the batch.

  • Trusted engineer network
  • Workload allocation + QC
  • Candy Pop stays accountable

Why Candy Pop

Bring us in when the work can't wait.

Most engagements start at a pressure point — capacity, volume or a date that won't move.

  • 01Your internal audio team is at capacity
  • 02A milestone or release spike is landing
  • 03A large dialogue or asset batch needs clearing
  • 04The deadline is fixed and non-negotiable
  • 05You need engineers who slot in without hand-holding
  • 06You need to scale without permanent headcount

Work

Selected engagements.

Client names and titles are withheld under confidentiality. Scope described as delivered.

Case 01 / Games

AAA game dialogue pipeline support

Remote dialogue editing and cleanup across ongoing batches, working to the studio's file protocols and tracking sheets. Included first-pass QC and clear reporting of technical issues found in source material.

  • Dialogue edit + cleanup
  • Tracking sheets
  • First-pass QC

Case 02 / Broadcast Music

High-volume music asset versioning

Large catalogue of tracks prepared as precisely timed edit variants against a strict written brief and delivery spec. Consistency across the batch led to repeat engagement.

  • Timed edits
  • Strict spec
  • Repeat engagement

Case 03 / AI Audio & Data

Audio data operations support

Engineering-grade audio QC and processing within a spec-driven delivery workflow, focused on consistency, validation and reliable turnaround across recurring batches.

  • Audio QC
  • Processing
  • Spec-driven delivery

About

Built by an audio engineer. Designed to scale.

Candy Pop Audio was founded by audio engineer Luke May after 10+ years of professional work spanning games dialogue, broadcast, music, audio post-production and AI/audio-data projects.

It pairs senior hands-on engineering with a trusted network that can expand capacity when a client needs more than one pair of hands — while Candy Pop remains the single point of contact.

What you get

  • Technical judgement

    Decisions made on the file, not guesswork.

  • Communication

    Clear status, early flags, no surprises.

  • Project ownership

    Scope tracked through to delivery.

  • QC discipline

    Validated against your spec before it ships.

  • Remote-first workflow

    Built for distributed teams and secure handoff.

Contact

Need more audio capacity?

Tell us what needs delivering, the specification and the timeframe.

Start a conversation

hello@candypopaudio.com — placeholder address, pending domain

Project enquiry

Demo form — backend integration still required. Email hello@candypopaudio.com meanwhile.